The hunt started on a dirt path in the former Fort Ord, an oak savannah wonderland—which at night becomes veritably spooky, what with long skeins of lovely lace lichen dangling from the tree branches, and spiky clumps of leafless poison oak dotting the landscape, but also plenty of open meadowland (the "savannah" part of oak savannah) to lure you ever deeper into the dark woods.
We were following "glowing orbs" (i.e., little reflectors), very bright, along the trail. "There's one!" I'd exclaim, and off we'd head in its direction. "There's another! and another!" The haunted forest had us in its thrall. (Occasionally we'd see glowing orbs down on the ground, in the grass—turned out those were spider eyes. Very reflective at night.)We knew we were on the right track when we found the Shrunken Skull of Doom, followed by the Mask of Death. Soon a large hairy spider danced into our view. A raven, cawing "Nevermore," beckoned us onward. And then . . . we lost our way. We were still following the glowing orbs, but they brought us back to near where we'd started! What?
And so we did, and this time we noticed some glowing orbs off in a direction we hadn't followed before. When we bumped into the Bloodless Bat, we knew we were on the right path.
And yes: soon we spotted a telltale row of glowing orbs and the Cache Guardian, doing a serious job of guarding the sought-after ammo can, which was full of loot. Very fun, very imaginative, and a great way to spend a Halloween evening.
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